Hi guys!
Happy to announce (finally!) that Lifeless Moon has been selected for the PAX West Indie MEGABOOTH showcase! This is the second year we've been featured, and it's really quite an honor. In addition, Oculus is sponsoring our booth, so big thanks to them for the support!
If you make it to PAX, please come by, say hi, and play a short VR
demo of Lifeless Moon! We'll be in the Minibooth Sunday and Monday only.
Can't wait to share progress with real-live gamers and meet some old
friends.
Happy to announce (finally!) that Lifeless Moon has been selected for the PAX West Indie MEGABOOTH showcase! This is the second year we've been featured, and it's really quite an honor. In addition, Oculus is sponsoring our booth, so big thanks to them for the support!
Donations, Upgrades
Some of you have asked how you can upgrade your donation. At last,
we've added a PayPal donate link on the Lifeless Moon homepage. So if you want to upgrade your original Kickstarter pledge, just include a note with your donation or message me directly.
Inventory and "Lite Crafting"
Inventory and "Lite Crafting"
We want to pull back the curtain on a new feature we're adding
in Lifeless Moon that didn't exist in Lifeless Planet. We're trying to
give the puzzles a little more interaction and sophistication, so we're
adding a simple inventory system. This will allow you to collect
interesting items (not just notes and documents) and then use some of
these objects to solve puzzles in other locations. This is actually
pretty fundamental to the story (in ways I can't discuss), so it wasn't
an afterthought.
Something we did struggle with was the idea of adding some
survival/crafting mechanics. While this fits well with the scenario
(surviving on a moon and... other places), the heart of these games is
actually adventure and exploration. So we've settled on a framework
where the inventory system can be used to do some basic crafting of
objects that can help boost your abilities (climbing, jet-packing,
jumping, etc). The idea is you won't die without crafting, but you
probably won't be able to get through areas until you find the tools and
supplies you need. I'll say more about this later, including a possible
optional gameplay variant that could make the survival mechanic more central. Would love to hear your thoughts on this in the meantime.
That's it for now. Can't tell you how hard we're working lately. Truly been a challenging year, but I think we'll get through it and have some really great content to show for all the effort.
Thanks!
Dave & the Stage 2 Team
That's it for now. Can't tell you how hard we're working lately. Truly been a challenging year, but I think we'll get through it and have some really great content to show for all the effort.
Thanks!
Dave & the Stage 2 Team